Fling Shelly down the beach. Tap to hop, hold to shell up, and see how far you can get.

One very determined turtle, and four reasons she doesn’t get very far.

Green, round and endlessly optimistic. Give her a good pull and she'll do the rest.

Scuttles the shoreline and grabs a flipper. Hop him — or shell up and let him bounce off.

Swoops in low and knocks her out of the sky. The one that ruins a good arc.

Hangs perfectly still and stings. No knockback — just a moment where you can't hop.

The heavy. Patrols high, then dives to scoop her clean out of the air.
Real moments from a run — no mock-ups.




Two controls. A lot of decisions.
No steering once she's away. A low skim chains off beach balls; a high arc rides the coin trail. Two completely different runs from the same slingshot.
Tap on the sand to hop a crab. Hold to pull into the shell so trouble bounces off — but you forfeit every boost while you're in there.
Five stretches of coast. Every object sits in the same place every time, so learning a map genuinely pays off.
Runs go until Shelly truly stops rolling, and the furthest ones land on the Game Center leaderboards.
Turtle Toss is made by Yolk Labs. Questions or bug reports go to support@yolklabs.com.